Based on our paper “Design Principles and Challenges for Gaze + Pinch Interaction in XR”.
This started with a 2024 blog post ahead of the VisionPro release, grew into an extended paper in IEEE CG&A, and has now led to an invited ISMAR talk. For the talk, I have made these visualisations to illustrate the principles.

DOI: https://dl.acm.org/doi/abs/10.1109/MCG.2024.3382961
PDF: https://eprints.lancs.ac.uk/id/eprint/223408/1/CGA_24_Design_Principles_2_.pdf
Wide version:

📄 Links:
DOI: https://dl.acm.org/doi/abs/10.1109/MCG.2024.3382961
PDF: https://eprints.lancs.ac.uk/id/eprint/223408/1/CGA_24_Design_Principles_2_.pdf
LinkedIn article: https://www.linkedin.com/pulse/design-principles-issues-gaze-pinch-interaction-ken-pfeuffer-zpzef/
This work would not be possible without my amazing collaborators Mar Gonzalez-Franco and Hans Gellersen!
